The Tribal stage occurs when the player's creature discovers fire and gathers members for surviving, attacking, allying, working and defending from other tribes of other sentient species, which may or may not have been met in the Creature Stage, to become the dominant tribe. Plus, any creatures you befriended in the creature stage and were in your pack will be in the pet pen of your village. It is helpful to keep all the maximally aggressive parts from the creature stage, as they will help you fight off other tribe members from other tribes who will steal your food. They also help when attacking another tribe.
In this stage the player stops controlling one creature and a pack and now controls many, organized into one tribe. New tribe members will be acquired through mating. Each tribe member costs 10 food points. After a short childhood stage, a tribal member will enter adulthood, and be available to interact with the environment.
The tribe has a village at this stage, which may be expanded with additional huts providing more items such as:weapons, music instruments and -themed items with which tribe members can interact, instead of using them to extinct or ally with other tribes. Food can be gathered by gathering, hunting, fishing (if your tribe is a herbivore your tribe will gather seaweed instead of fishing for fish) and domesticating animals, and eating their eggs.
Depending on what the player gives his or her creatures and how they play the game they will become friendly, industrious, or aggressive. When a tribe conquers all rival tribes they can advance to the Civilization stage (this advance is optional, and can be taken when ever wanted).
There are two ways to deal with other tribes: subdue them culturally and diplomatically or exterminate and destroy them. To exterminate a tribe, one must destroy its main hut, using weapons. Once the main hut is destroyed the tribe falls, and all tribe members that may still be alive run around screaming, and soon die. Rarely, an Epic creature will appear and kill rival tribes.
There are specializations in tribal stage: for example by building different buildings, the player can give its tribe members the ability to fish or gather seaweed, gather more fruit, attack from range with throwing spears, burn enemy houses with flaming torches or close attack tribe members or creatures with stone axes. To change a tribe members specialization, the player selects him or her and sends the tribal member to the desired house by right-clicking on it. For example, to arm fishermen with a fishing spear, you send him to the "Fishing Spear" building, which will cause the fisherman to drop the item he or she is holding, and grab a spear instead. There is an occasional glitch where a tribe member will hold two different tools at once, however he can only use the tool that was last equipped.
There are specializations in tribal stage: for example by building different buildings, the player can give its tribe members the ability to fish or gather seaweed, gather more fruit, attack from range with throwing spears, burn enemy houses with flaming torches or close attack tribe members or creatures with stone axes. To change a tribe members specialization, the player selects him or her and sends the tribal member to the desired house by right-clicking on it. For example, to arm fishermen with a fishing spear, you send him to the "Fishing Spear" building, which will cause the fisherman to drop the item he or she is holding, and grab a spear instead. There is an occasional glitch where a tribe member will hold two different tools at once, however he can only use the tool that was last equipped.
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